We proudly present ZEmod v0.6 !

TO DOWNLOAD CLICK -> HERE
- GEL MIRROR - ZEMOD.COM MIRROR
If you have ZEmod 0.5 installed, remove(folder named as ZEmod) from YourBZ2Folder\addon\Missions\Multiplayer\ before installing 0.6.
If you dont remove it, you get bad assets or desync it for others and for your self.
If you have installed 0.5 earlier, you should clear your binData folder (YourBZ2Folder\Data\binData\) before installation aswell.
ZEmod works with versions 1.2, 1.1 & 1.0.
1.3 compatibility is currently untested.

DEV Team:
spAce (ESAF, all maps, 2D-art , SFX, HUD, installer, website, SDM)
#Slantom! (Shin'Kluh)
N0|<0mm3nT (DLLs)
GreenHeart (DLLs)

Beta Team:
*GEL*Clawhammer[gm]
Hunter
ExE
Pyromane
RubiconAlpha
Spawn
{GFA}Denni$
GreenForces
Raven
-}GoD{-Cerb
*GEL*Evolution[v]
Demon
~RIP~Knuckles
-}GoD{-Phoenix-Flame
*GEL*Arena
nup
Abazaba


Jurassic thanks for all who took part in this !


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Easter eggs:

- ESAF vs ISDF mode
Host must type these both to console:

First:
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network.session.svar4 = 'ISDFvsESAF.txt'
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Then:
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network.session.svar5 = 'ivISDFMODE'
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Known bugs of this release:

- If you scroll trough ZEmod maps and then run some other map you get ESAF or Shin'Kluh rec.

- ZEMOD SDM: Finland CTF map is full of invisible collisions.

- Transferers dont always listen to orders - Use drop off point with ESAF rec.